MANFAAT E-COMERCE DALAM MENUNJANG PENGEMBANGAN
BISNIS
PRODUK ORIFLAME
Bibit
Sudarsono
Program
Studi Sekretari
Akademi
Sekretari Dan Manajemen BSI Bandung
bibit.bbs@bsi.ac.id
ABSTRACT
The development of information
technology is very influential on the world of business, namely the
conventional switching to modern. The development of the Internet, especially
online network brings enormous impact, ranging from social, cultural,
political, legal to business. With the expected growth of the Internet economy
in a particular country can be helped in this case Indonesia, because of
internet users is increasing year to year so the impact on online business that
is being developed at this time, which is now referred to as e-commerce. With
the internet business world can be accessed from anywhere and anytime without
limits and 24 hours in a day. Making it easier in this case both parties to the
sale. E-commerce can help with the costs to be incurred such as the cost of
building rental and other costs, and the payment any time without having to
meet face to face between the two sides because of the trust and the various
facilities provided by the third party in this case the bank, vendors as well
as law and legality security.
PENGARUH TEKNOLOGI INFORMASI DALAM PERMAINAN (GAME) UNTUK PERKEMBANGAN PENDIDIKAN ANAK
YANG
BERKUALITAS
Bibit
Sudarsono
Akademi
Sekretari dan Manajemen Bina Sarana Informatika
Jl. Sekolah Internasional No.
1-6, Terusan Jl. Jakarta Antapani Bandung
email: bibit.bbs@bsi.ac.id
email: bibit.bbs@bsi.ac.id
Abstract
The game is an
excellent medium for the development of children in infancy in order to improve intelligence, creativity, skilled, honest
and disciplined. But
parents should assist in conducting activities such games, because with
the rise of the game online
/ offline makes
children forget themselves for
duty, which is well
studied. And the role of the
teacher as an educator who
has the task of building the character of their students, it is expected that the teachers keep abreast of information technology is expected to become professional
teachers. Of institutions and social agencies
that this government
ministries and communications
technologies that can monitor and control the
circulation of a
lively game both online and
offline service providers
and the game
itself, so that the
parents would not worry about child development, because the child does not irregularities at his
age.
Keywords: game
for education, game online/offline, education
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