Tuesday, October 22, 2013

Jurnal



MANFAAT E-COMERCE DALAM MENUNJANG PENGEMBANGAN BISNIS
PRODUK ORIFLAME

Bibit Sudarsono
Program Studi Sekretari
Akademi Sekretari Dan Manajemen BSI Bandung
bibit.bbs@bsi.ac.id


ABSTRACT

The development of information technology is very influential on the world of business, namely the conventional switching to modern. The development of the Internet, especially online network brings enormous impact, ranging from social, cultural, political, legal to business. With the expected growth of the Internet economy in a particular country can be helped in this case Indonesia, because of internet users is increasing year to year so the impact on online business that is being developed at this time, which is now referred to as e-commerce. With the internet business world can be accessed from anywhere and anytime without limits and 24 hours in a day. Making it easier in this case both parties to the sale. E-commerce can help with the costs to be incurred such as the cost of building rental and other costs, and the payment any time without having to meet face to face between the two sides because of the trust and the various facilities provided by the third party in this case the bank, vendors as well as law and legality security.

Keywords: information technology e-commerce, e-commerce, internet for e-commerce







PENGARUH TEKNOLOGI INFORMASI DALAM PERMAINAN (GAME) UNTUK  PERKEMBANGAN PENDIDIKAN ANAK
YANG BERKUALITAS

Bibit Sudarsono

Akademi Sekretari dan Manajemen Bina Sarana Informatika
Jl. Sekolah Internasional No. 1-6, Terusan Jl. Jakarta Antapani Bandung
email: bibit.bbs@bsi.ac.id



Abstract

The game is an excellent medium for the development of children in infancy in order to improve intelligence, creativity, skilled, honest and disciplined. But parents should assist in conducting activities such games, because with the rise of the game online / offline makes children forget themselves for duty, which is well studied. And the role of the teacher as an educator who has the task of building the character of their students, it is expected that the teachers keep abreast of information technology is expected to become professional teachers. Of institutions and social agencies that this government ministries and communications technologies that can monitor and control the circulation of a lively game both online and offline service providers and the game itself, so that the parents would not worry about child development, because the child does not irregularities at his age.

Keywords: game for education, game online/offline, education


Full Konten:



No comments: